![]() I’ve decided to keep them as getting rid of them would be a bad gameplay move. Though some people would rather be get rid of Paralogues/Child units as it is stupid from a writing perspective. Either raising or lowering their rank, making it so that Shurikens only give 1 speed rather than 2, or making it so that you can’t forge tomes and hidden weapons with a universal buff to the weapons Hit. There’s been several changes made to some weapons and items to make them more or less broken. When getting to Revelation there will be a massive overhaul on the gameplay side of things. ![]() Either through straight stat nerfs such as nerfing Ryoma’s Defense, or more magic based enemies in CQ to go against Xander. There’s also some balance changes to units to make some units better, and some of the more centralizing units to be given more weaknesses. So these characters will most likely be permanent members of the Route. Hopefully they will be seamlessly integrated into the Newly Rewritten Birthright Story.įor CQ, characters such as Rinkah and Fuga will be newcomers to this specific Route and will also have their appearances make a bigger deal during certain cutscenes of the CQ Route.įor Rev, I do not have many ideas for this route’s story as of yet since I am completely redoing it, but I see no reason to kill off either Izana or Scarlet. Though it will have a unique gameplay feel as I don’t want it to be exactly like CQ, some maps have unfortunately been lifted from CQ because of some lack luster BR maps that can’t be fixed without editing the actual 3D model of the map (Example: Shura’s map in Br has been changed for Soleil’s map).įor BR, Zola and Flora will be completely new characters with Route specific supports, and their own sets of Endings. The Birthright portion of the game will have more in common with Vanilla Conquest, with more varied map objectives, more turtling disincentives, and a more balanced cast where all can contribute to the game in some form or fashion. This section will only include Birthright for now, but I just wanted to lay out my aspirations. This hacks name is not finalized but will be under the title of Fire Emblem Fates Rebirth as of right now. So instead of complaining even more about the games, I’ve decided to create a hack that remixes, rewrites, and redoes several aspects of the game while changing out certain gameplay mechanics for others that I hope will lead to a more enriching experience. I’ve heard the myriad of complaints about the Fates games, and agree with a lot of them. With my favorite game in the series being Fire Emblem Fates. If the enemies are already moving around and you still have units in that area even if they are a distance away, the enemies will continue to move to reach said units of yours.Hello! As you all may be aware, my name is Mayor of Smashville and I have been involved with the Fates/FE community ever since 2013, and have been playing the games for even longer. In your case on the Chapter, the map is split into 2-3 sections, if your Hero was the only unit on that side of the map and he/she got defeated (Casual/Classic not Phoenix) then there are no other targets for your enemies to attack so they'll stay on hold until another unit of yours shows up in their area for them to attack. Discuss? (Might take and add a picture of the situation if I can.)Įnemy AIs will occasionally be set to 'Hold' or change to hold if there are no enemies in range for them to attack if they can move around in that area. Strange that the game went through Japan, and now in the U.S and its been out for a little while and I couldn't find anyone else who had this happen. Essentially the map is stuck and I will have to reset. ![]() Problem is, since the mage is in the doorway for bottem platform, the platform won't move at all so my army can reach the bottom half of the map. The next turn, a mage walked into the doorway and my Hero died. I had a Hero (Unil) on the bottom platform and no move left to get him off, so he got dragged down by the enemies at the bottom of the screen. However, if you have a unit in the doorway of the platforms, the platform won't move (good to hold it so slower units can catch a ride) This map has 2 platforms that move back and fourth every so often. Had to register after years of lurking to post this since I couldn't find anything online.Īccidently ran into a way to make the chapter impossible to complete.Īs you know if you have played to this point in the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |